Ratical Run – Lighting & Level Design


“Ratical Run” is a 3D platform game created in Unreal Engine 5.5. I was the lead level designer and lighting artist, and also helped with modeling and concept art.

This project was done in 2 months in the Fall 2025 semester for VIST 275: Production Techniques, with Prof. Hadeel Ramadan.

Team:

Ashlynn Smith: Lead 2D artist and surfacing lead

Alex Smith: Character design, VFX, and 2D artist

Jacquelyn Holsinger: Lead level designer, lead lighting artist, and 2D artist

Kyle Seifer: Project manager, programmer, and 3D artist

Ryen Morris: Lead 3D artist and Surfacing

Programs Used:

Unreal Engine version 5.5

Autodesk Maya 2024

Adobe 3D Substance Painter

Procreate

Adobe Photoshop

Adobe Premiere Pro