“Ratical Run” is a 3D platform game created in Unreal Engine 5.5. I was the lead level designer and lighting artist, and also helped with modeling and concept art.
This project was done in 2 months in the Fall 2025 semester for VIST 275: Production Techniques, with Prof. Hadeel Ramadan.
Team:
Ashlynn Smith: Lead 2D artist and surfacing lead
Alex Smith: Character design, VFX, and 2D artist
Jacquelyn Holsinger: Lead level designer, lead lighting artist, and 2D artist
Kyle Seifer: Project manager, programmer, and 3D artist
Ryen Morris: Lead 3D artist and Surfacing
Programs Used:
Unreal Engine version 5.5
Autodesk Maya 2024
Adobe 3D Substance Painter
Procreate
Adobe Photoshop
Adobe Premiere Pro






